Server Properties
This page lists the server configuration files and their gameplay-relevant values. Most players won’t need this, but it is the full reference for how the server is configured.
server.properties
Property Value Notes gamemodesurvivaldifficultyhardlevel-nameworldOverworld folder level-seed3934000894837148326level-typeminecraft:normalgenerate-structuresfalseAll vanilla structures off. See Structures Disabled . view-distance10simulation-distance10spawn-protection0No spawn protection max-players1000max-world-size29999984Vanilla max. Actual play area is ±10,000. online-modetruePremium accounts required white-listfalseallow-flightfalseplayer-idle-timeout0No AFK kick
bukkit.yml
Setting Value allow-endtrueMonster spawn limit 50 per world Animal spawn limit 10 Monster spawn rate Every 4 ticks Animal spawn rate Every 400 ticks Autosave Every 6000 ticks (5 min)
spigot.yml (notable)
Setting Value Notes enable-zombie-pigmen-portal-spawnsfalseNo pigmen from portals mob-spawn-range6Entity activation range (monsters) 24 blocks Entity activation range (villagers) 32 blocks Hopper transfer Every 8 ticks, 1 item
Paper
Setting Notes Folia threaded regions Enabled Anti-xray Per-world on Overworld and Nether Treasure maps Enabled (structures still absent) Pillager patrols Enabled Packet limiter Kick at 500 packets / 7 seconds
Runtime
The server start script uses 4-8 GB heap with G1GC tuning against folia.jar.