Server Properties

This page lists the server configuration files and their gameplay-relevant values. Most players won’t need this, but it is the full reference for how the server is configured.

server.properties

PropertyValueNotes
gamemodesurvival
difficultyhard
level-nameworldOverworld folder
level-seed3934000894837148326
level-typeminecraft:normal
generate-structuresfalseAll vanilla structures off. See Structures Disabled.
view-distance10
simulation-distance10
spawn-protection0No spawn protection
max-players1000
max-world-size29999984Vanilla max. Actual play area is ±10,000.
online-modetruePremium accounts required
white-listfalse
allow-flightfalse
player-idle-timeout0No AFK kick

bukkit.yml

SettingValue
allow-endtrue
Monster spawn limit50 per world
Animal spawn limit10
Monster spawn rateEvery 4 ticks
Animal spawn rateEvery 400 ticks
AutosaveEvery 6000 ticks (5 min)

spigot.yml (notable)

SettingValueNotes
enable-zombie-pigmen-portal-spawnsfalseNo pigmen from portals
mob-spawn-range6
Entity activation range (monsters)24 blocks
Entity activation range (villagers)32 blocks
Hopper transferEvery 8 ticks, 1 item

Paper

SettingNotes
Folia threaded regionsEnabled
Anti-xrayPer-world on Overworld and Nether
Treasure mapsEnabled (structures still absent)
Pillager patrolsEnabled
Packet limiterKick at 500 packets / 7 seconds

Runtime

The server start script uses 4-8 GB heap with G1GC tuning against folia.jar.