Structures Disabled
FortressMC sets generate-structures=false in server.properties. No vanilla structures generate in newly explored terrain.
What does not generate
- Villages and pillager outposts
- Strongholds (end portals replaced by MiscTweaks grid; see World Design)
- Desert, jungle, and swamp temples
- Ocean monuments and ocean ruins
- Woodland mansions
- Bastion remnants and nether fortresses (as structures)
- Ancient cities and trial chambers
- Mineshafts, dungeons, buried treasure
- Shipwrecks and ruined portals
- Igloos, witch huts, and other small structures
Why structures are off
Structure loot (templates, discs, heavy cores, etc.) would bypass the factory and essence economy. Without pre-built villages and temples, all infrastructure is player-built and can be reinforced with Citadel and protected with Bastion.
Cleanup for leftover generation
Even with structures off, some dungeon-like content can appear at generation edges. MiscTweaks handles this:
| Feature | What it does |
|---|---|
| Spawner removal | Strips mob spawners from newly populated chunks |
| Empty dungeon loot | Clears loot from simple dungeon chests |
What still works
- Terrain: biomes, caves, ore veins, and normal terrain features
- Mob spawning: vanilla natural spawns plus MobController additions
- Plugin content: archaeology sites, nether wart, gilded blackstone, end portal frames. See Structure Alternatives.
- Treasure maps: can still generate as items, but the structures they point to do not exist
Eyes of ender
Vanilla eyes of ender refuse to throw when no stronghold exists. MiscTweaks intercepts eye throws and points them at the nearest custom portal frame on the end portal grid.