Structures disabled
Vanilla structures do not generate in newly explored FortressMC terrain. The absent structures include villages, pillager outposts, strongholds, temples, ocean monuments, ocean ruins, woodland mansions, bastion remnants, Nether fortresses, ancient cities, trial chambers, mineshafts, dungeons, buried treasure, shipwrecks, ruined portals, igloos, and witch huts.
The restriction prevents finite supplies of structure loot from being exhausted by the earliest explorers of the bounded overworld. Structure-dependent progression is instead distributed through repeatable mob drops, recipes, factories, and custom world features.
Biomes, caves, terrain features, and ore veins generate normally. Vanilla natural mob spawning remains active alongside the additional spawns provided by Mob Controller. Misc Tweaks adds archaeology clusters, Nether wart, gilded blackstone, and a custom end portal grid.
Because strongholds are absent, ordinary eyes of ender would have no target. FortressMC redirects them to the nearest custom end portal site. The arrangement of these sites is described in World Design.
See Structure Alternatives for the replacement source of individual mobs and items.