Factories replaces all vanilla villager trades on FortressMC. Instead of normal villager recipes, you invest in a villager to lock it to a production category, then use it to bulk-craft items.
Wandering traders keep their sell trades (emeralds → items) but purchase trades are removed to prevent emerald farming.
How factories work
Find an unspecialized villager. It shows ~22 investment trades labeled with enchanted paper.
Pay the investment cost. You receive no item. The villager permanently locks to that factory category.
The villager now shows production trades for that category only.
Most production trades require an empty shulker box plus materials. You get the same shulker back filled with 27 identical items.
Some trades (mount armor, bells) output the item directly without a shulker.
Trades costing essence require a physical Player Essence item in the trade window.
Hero of the Village and villager reputation do not affect factory costs. Specialization is saved on the villager and survives restarts.
Investment costs
Category
Cost
Iron Tool Smith
64 iron ingots
Iron Weapon Smith
64 iron ingots
Iron Armor Smith
10 iron blocks
Iron Mount Armor Smith
14 iron blocks + 16 essence
Gold Tool Smith
64 gold ingots
Gold Weapon Smith
64 gold ingots
Gold Armor Smith
10 gold blocks
Gold Mount Armor Smith
14 gold blocks + 16 essence
Diamond Axe Smith
64 diamonds + 2 essence
Diamond Hoe Smith
32 diamonds + 1 essence
Diamond Pickaxe Smith
10 diamond blocks + 3 essence
Diamond Shovel Smith
48 diamonds + 1 essence
Diamond Sword Smith
8 diamond blocks + 3 essence
Diamond Spear Smith
48 diamonds + 2 essence
Diamond Helmet Smith
21 diamond blocks + 3 essence
Diamond Chestplate Smith
35 diamond blocks + 10 essence
Diamond Leggings Smith
28 diamond blocks + 8 essence
Diamond Boots Smith
17 diamond blocks + 5 essence
Diamond Mount Armor Smith
14 diamond blocks + 16 essence
Elytra Factory
64 phantom membrane + 64 essence
Heart of the Sea Factory
64 prismarine + 16 essence
Experience Factory
64 XP bottles + 12 essence
Production examples
Iron (×27 per shulker trade)
Item
Material cost
Iron pickaxe
27 iron + shulker
Iron sword
18 iron + shulker
Iron chestplate
8 iron blocks + shulker
Gold tools (×27, all Unb III + Eff V, random ST or Fortune III per item)
Item
Material cost
Gold pickaxe
27 gold + shulker
Gold sword
18 gold + shulker (Unb III, Sharp V, KB II, Loot III, Fire Aspect II)
Gold armor (×27, all Unb III + Prot IV + Thorns III)
Item
Extra enchants
Material cost
Gold helmet
Aqua Affinity, Resp III
45 gold + shulker
Gold leggings
Swift Sneak III
63 gold + shulker
Gold boots
Depth Strider III, Feather Falling IV
36 gold + shulker
Diamond (×27 per shulker, no enchants)
Item
Material cost
Diamond pickaxe
27 diamonds + shulker
Diamond chestplate
8 diamond blocks + shulker
Diamond sword
18 diamonds + shulker
Direct trades (no shulker)
Item
Cost
Iron horse armor
8 iron + 1 essence
Bell
8 gold + 1 essence
Diamond horse armor
8 diamonds + 1 essence
Experience Factory
Separate cauldron-based precursor chain (suspicious stew tiers I through X) leading to emerald blocks. Investment: 64 XP bottles + 12 essence. Ties into the Experience XP economy.