Factories

Factories replaces ordinary villager trading with permanent production specializations. A villager of any profession can be converted into a factory through an investment trade. The investment produces no item and permanently determines the villager’s available production trades.

Wandering traders retain trades that sell items for emeralds. Trades that purchase items in exchange for emeralds are removed.

Production model

Most factories accept materials and an empty shulker box, then return the same shulker filled with 27 units of the product. Its color and custom name are preserved. Mount armor, bells, and netherite equipment instead return a new shulker and do not require an empty one. Elytra, hearts of the sea, and reinforced deepslate use direct outputs.

Some investments and production trades require Player Essence. Essence must be placed in the villager trade interface as an ingredient. Villager reputation and Hero of the Village do not alter factory prices.

Iron factories

Iron factories produce unenchanted equipment. Tool, weapon, and armor trades require an empty shulker box. The mount armor factory creates a new filled shulker.

FactoryInvestmentProduction inputOutput
Iron Tool Smith64 iron ingots27 iron ingots and empty shulker27 iron pickaxes
Iron Tool Smith64 iron ingots9 iron ingots and empty shulker27 iron shovels
Iron Tool Smith64 iron ingots9 iron ingots and empty shulker27 iron hoes
Iron Weapon Smith64 iron ingots18 iron ingots and empty shulker27 iron swords
Iron Weapon Smith64 iron ingots14 iron ingots and empty shulker27 iron axes
Iron Weapon Smith64 iron ingots9 iron ingots and empty shulker27 iron spears
Iron Armor Smith10 iron blocks45 iron ingots and empty shulker27 iron helmets
Iron Armor Smith10 iron blocks8 iron blocks and empty shulker27 iron chestplates
Iron Armor Smith10 iron blocks63 iron ingots and empty shulker27 iron leggings
Iron Armor Smith10 iron blocks36 iron ingots and empty shulker27 iron boots
Iron Mount Armor Smith14 iron blocks and 16 essence24 iron blocks and 18 essence27 iron horse armor in a new shulker
Iron Mount Armor Smith14 iron blocks and 16 essence24 iron blocks and 18 essence27 iron nautilus armor in a new shulker

Gold factories

Gold tools receive Unbreaking III and Efficiency V, together with either Silk Touch I or Fortune III. The final enchantment is selected independently for each item. Gold armor receives Unbreaking III, Protection IV, and Thorns III on every piece.

FactoryInvestmentProduction inputOutput
Gold Tool Smith64 gold ingots27 gold ingots and empty shulker27 golden pickaxes
Gold Tool Smith64 gold ingots9 gold ingots and empty shulker27 golden shovels
Gold Tool Smith64 gold ingots9 gold ingots and empty shulker27 golden hoes
Gold Weapon Smith64 gold ingots18 gold ingots and empty shulker27 golden swords
Gold Weapon Smith64 gold ingots14 gold ingots and empty shulker27 golden axes
Gold Weapon Smith64 gold ingots9 gold ingots and empty shulker27 golden spears
Gold Armor Smith10 gold blocks45 gold ingots and empty shulker27 golden helmets
Gold Armor Smith10 gold blocks8 gold blocks and empty shulker27 golden chestplates
Gold Armor Smith10 gold blocks63 gold ingots and empty shulker27 golden leggings
Gold Armor Smith10 gold blocks36 gold ingots and empty shulker27 golden boots
Gold Mount Armor Smith14 gold blocks and 16 essence24 gold blocks and 7 essence27 bells in a new shulker
Gold Mount Armor Smith14 gold blocks and 16 essence24 gold blocks and 7 essence27 golden horse armor in a new shulker
Gold Mount Armor Smith14 gold blocks and 16 essence24 gold blocks and 7 essence27 golden nautilus armor in a new shulker

Golden swords receive Unbreaking III, Sharpness V, Knockback II, Looting III, and Fire Aspect II. Golden axes receive Unbreaking III, Efficiency V, Sharpness V, and either Silk Touch I or Fortune III. Golden spears receive Unbreaking III, Sharpness V, Lunge III, Knockback II, Looting III, and Fire Aspect II.

Golden helmets add Aqua Affinity I and Respiration III to the common armor enchantments. Leggings add Swift Sneak III, while boots add Depth Strider III and Feather Falling IV. Chestplates have only the common enchantments.

Diamond factories

Each type of diamond equipment has a separate specialization. Production requires an empty shulker box except for mount armor, which is issued in a new shulker. The equipment is unenchanted.

FactoryInvestmentProduction inputOutput
Diamond Axe Smith64 diamonds and 2 essence14 diamonds and empty shulker27 diamond axes
Diamond Hoe Smith32 diamonds and 1 essence9 diamonds and empty shulker27 diamond hoes
Diamond Pickaxe Smith10 diamond blocks and 3 essence27 diamonds and empty shulker27 diamond pickaxes
Diamond Shovel Smith48 diamonds and 1 essence9 diamonds and empty shulker27 diamond shovels
Diamond Sword Smith8 diamond blocks and 3 essence18 diamonds and empty shulker27 diamond swords
Diamond Spear Smith48 diamonds and 2 essence9 diamonds and empty shulker27 diamond spears
Diamond Helmet Smith21 diamond blocks and 3 essence14 diamonds and empty shulker27 diamond helmets
Diamond Chestplate Smith35 diamond blocks and 10 essence8 diamond blocks and empty shulker27 diamond chestplates
Diamond Leggings Smith28 diamond blocks and 8 essence7 diamond blocks and empty shulker27 diamond leggings
Diamond Boots Smith17 diamond blocks and 5 essence36 diamonds and empty shulker27 diamond boots
Diamond Mount Armor Smith14 diamond blocks and 16 essence24 diamond blocks and 27 essence27 diamond horse armor in a new shulker
Diamond Mount Armor Smith14 diamond blocks and 16 essence24 diamond blocks and 27 essence27 diamond nautilus armor in a new shulker

Netherite factories

Netherite factories require Netherite Upgrade templates as part of their permanent investment. Production consumes netherite and essence and returns 27 unenchanted items in a new shulker. No empty shulker is required.

FactoryInvestmentProduction inputOutput
Netherite Axe Smith32 netherite ingots and 2 templates14 netherite ingots and 3 essence27 netherite axes
Netherite Hoe Smith16 netherite ingots and 1 template9 netherite ingots and 2 essence27 netherite hoes
Netherite Pickaxe Smith45 netherite ingots and 3 templates27 netherite ingots and 6 essence27 netherite pickaxes
Netherite Shovel Smith24 netherite ingots and 1 template9 netherite ingots and 2 essence27 netherite shovels
Netherite Sword Smith36 netherite ingots and 3 templates18 netherite ingots and 4 essence27 netherite swords
Netherite Spear Smith24 netherite ingots and 2 templates9 netherite ingots and 2 essence27 netherite spears
Netherite Helmet Smith10 netherite blocks and 3 templates14 netherite ingots and 3 essence27 netherite helmets
Netherite Chestplate Smith17 netherite blocks and 10 templates8 netherite blocks and 18 essence27 netherite chestplates
Netherite Leggings Smith14 netherite blocks and 8 templates7 netherite blocks and 15 essence27 netherite leggings
Netherite Boots Smith8 netherite blocks and 5 templates36 netherite ingots and 9 essence27 netherite boots
Netherite Mount Armor Smith63 netherite ingots and 16 templates24 netherite blocks and 54 essence27 netherite horse armor
Netherite Mount Armor Smith63 netherite ingots and 16 templates24 netherite blocks and 54 essence27 netherite nautilus armor

Special factories

Elytra Factory

The Elytra Factory requires an investment of 64 phantom membranes and 64 essence. Its production trade consumes 32 dragon heads and 32 essence and returns one elytra. Factory-produced elytra have approximately one-tenth of the durability of an ordinary elytra.

Heart of the Sea Factory

The Heart of the Sea Factory requires 64 prismarine and 16 essence to establish. Its production trade exchanges 64 sponges and 16 essence for four hearts of the sea.

Reinforced Deepslate Factory

The Reinforced Deepslate Factory requires 64 obsidian and 16 essence to establish. Production consumes a filled shulker containing 27 stacks of deepslate, or 1,728 blocks, together with 27 sculk catalysts. The trade returns nine reinforced deepslate.

Basic Experience Factory

The Basic Experience Factory requires 28 iron blocks and 4 essence to establish. It exchanges one stack of wheat, carrots, potatoes, cocoa beans, Nether wart, or beetroot together with 2 essence for eight bottles o’ enchanting. Its initial cost is lower than that of the advanced factory, but its material cost per bottle is higher.

Experience Factory

The Experience Factory requires 64 bottles o’ enchanting and 12 essence to establish. It uses a ten-stage precursor chain that converts farmed, gathered, and hostile-mob materials into emerald blocks. Precursor items resemble suspicious stew, stack to 64, and cannot be consumed as food. Unless a recipe states otherwise, a listed stack contains 64 items.

Precursor I

One Precursor I is produced from any two different stacks chosen from wheat, carrots, potatoes, cocoa beans, Nether wart, and beetroot. An alternative recipe uses one stack of Nether wart and four magma cream.

Precursor II

One Precursor II is produced from any two different stacks chosen from melon, pumpkin, sugar cane, bamboo, kelp, cactus, and sweet berries. An alternative recipe uses 32 crimson stems and 32 warped stems.

Precursors III to V

  • 64 Precursor II and 32 Precursor I produce one Precursor III.
  • One stack of vines, weeping vines, or twisting vines and two Precursor III produce one Precursor IV.
  • One stack of red or brown mushrooms and two Precursor IV produce one Precursor V.

Precursors VI and VII

Precursor VI has two recipes: two stacks of lapis lazuli, or one stack of quartz and one stack of gold nuggets. One Precursor V and one Precursor VI produce one Precursor VII.

Precursors VIII and IX

One Precursor VIII is produced from any two different stacks chosen from bones, string, gunpowder, and rotten flesh. Two Precursor VII and one Precursor VIII produce one Precursor IX.

Precursor X and completion

One Precursor IX and one stack of a supported sapling or fungus produce one Precursor X. Supported inputs are oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, and pale oak planting items, as well as crimson fungus and warped fungus. Mangrove propagules are used in place of saplings.

One Precursor X and four essence produce 64 emerald blocks.