Gameplay systems

FortressMC uses custom server software to provide reinforcement, access control, territorial protection, imprisonment, surveillance, production, and alternative sources of structure-dependent content.

Protection and conflict

  • Citadel reinforces individual blocks and entities.
  • Interaction Keys controls access through physical key items.
  • Bastion creates territorial fields around reinforced beacons and conduits.
  • Exile Pearl confines defeated players to the Nether.
  • Finale leaves a player’s body in the world after disconnection.
  • Snitch records player activity and block history.

Economy

  • Essence issues a periodic currency used for pearls and production.
  • Experience replaces most vanilla experience sources.
  • Factories replaces villager trading with bulk production specializations.

World and communication