Interaction Keys

Interaction Keys lets you lock blocks, chests, doors, and entities with physical key items. Only players carrying a matching key can use bound blocks.

FortressMC does not use NameLayer-style groups. Access is per-key: you bind a key to a block, and anyone with that key (or a master key wallet containing the bind) can access it.

Key types

KeyCraftingUse
Normal Key1 copper nuggetBinds to individual blocks/entities
Master Key1 diamondOne wallet holds up to 8,192 binds

How to use keys

  1. Bind: left-click a block or entity with a key in hand.
  2. Lock/unlock: toggle lock state on bound targets.
  3. Access: you must carry a matching key anywhere in your inventory (bundles and shulkers count). Master keys match by wallet ID.

What keys protect

Doors, chests, beds, containers, crop harvest, lecterns, signs, hoppers, redstone, item frames, paintings, armor stands, minecarts, boats, and other configurable entity types.

Ender chest networks

Keys can bind ender chests to shared inventories separate from your personal vanilla ender chest. Useful for nation storage.

Anvil recipes

Copy keys, bind keys to master wallets, and manage ender chest keys. Default XP cost: 0 levels.

Keys have unique instance IDs and cannot stack.

Config reference

OptionDefault
master-key-max-binds8192
anvil-cost-levels0
flush-interval-seconds30